![]() If enabled, the object will never rotate even if struck at a glancing angle. Instead it'll either use a rectangle around the object (bounding box), or a circle which is useful for rolling objects like balls. ![]() If set to either bounding box or circle, the collision polygon from the image editor is ignored. Be careful not to use too many points, or it could slow down the game! If you open up the image editor and click the collision polygon tool, you can change the bits of it that will collide. This sets the collision shape of the object. Let's briefly go over the other properties in the physics behavior: Physics objects will pass right through 'Solid' objects, unless you give them the Physics behavior and set them to immovable. They ignore anything which does not also have the physics behavior. Adding the Solid behavior to the floor has no effect on physics objects. Note: Physics objects only interact with other physics objects. The object is then simulated as if it has infinite mass. ![]() If you set gravity to 0 on one object, gravity is turned off for all objects. Note: gravity applies to the whole "world". If you want to turn off gravity, you can use the Set gravity action on any physics object. The default gravity is 10 (remember, the Y axis increases downwards in Construct 2). Gravityīy default, gravity is present on physics objects, which accelerates all objects downwards. We'll call any object with the Physics behavior added a "physics object". Click the green plus icon and from the dialog pick Physics. In the Properties Bar, click Add / Edit under Behaviors. Select an object you want to add Physics to. The descriptions here will probably make a lot more sense if you've seen it in action first. Lots of physics examples come with Construct 2! Click Browse all examples on the start screen, and all the physics demos filenames start with "Physics - ", e.g. Here's another link you might find useful. Interested in some of the theory? You might want to read Wikipedia's article on Newton's laws of motion. I'll still explain the basics in brief in case you haven't learnt the concepts before. If you ever took a Physics class in school, you'll find some of the things you learned applicable to Construct 2's Physics. Physics can make your games really fun and engaging! Here's an overview of how you can get Physics to work in your game. This allows you to have objects moving with real-world physics - here's a demo to show the idea. The more you dive into the minds of Google users, the better you become at guessing what they tend to be looking for.Construct 2 includes the Physics behavior, powered by Box2DWeb. Some require knowledge of celebrity news, others simply rely on common sense.Īlmost every modern device supports Google Feud, play anywhere you like and stop at any point – you can always come back to figure out popular internet searches. There are four categories available: culture, people, names and questions with plenty of search inquiries in each of them. Looking for the right answers is like a puzzle: you need to figure out what went through other people’s minds when they were searching the web. Playing Google Feud online can be a lot of fun because of how unpredictable the searches are. Controls are self-explanatory: simply use your mouse and keyboard to navigate the menus and give your responses. Make three mistakes and the round is over. Typing in “glitter”, however, would count as a mistake, because this word is not one of the top ten results. As you’ve probably guessed, the word “water” would be the first result – submitting it will give you 10000 points. You need to type in what you imagine would be the most common search beginning with this phrase. Let’s say your Google Feud game starts with word: “sparkling”. Here’s the fun part: instead of trying to predict random survey results you need to make your guesses for the appropriate Google searches! There are 10 correct answers that correspond with the engine’s autocomplete suggestions, and it’s up to you to figure them out. Google Feud is a fun quiz game that puts a twist on a popular American TV show where participants need to finish a phrase they are given based on what they believe would be the most popular ending for that particular phrase.
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